Abstract
Virtual worlds are Internet-based three-dimensional (3D) computer-generated environments where users interact through “avatars” – a computer-generated representation of themselves that they control in terms of appearance and behavior. In recent years, virtual worlds have evolved into sophisticated social systems where millions of people regularly collaborate. For dispersed organizational teams, they represent a viable collaboration environment in which users can integrate different communication channels and manipulate digital artifacts that represent actual team deliverables. In this editorial to the Special Issue on Team Collaboration in Virtual Worlds, we discuss past research and highlight key findings with respect to five dimensions of collaborative work: technology, people, information, process, and leadership. We conclude with a discussion of the key research challenges that lie ahead to shape the research agenda for team collaboration in virtual worlds and metaverses.
Recommended Citation
Boughzala, Imed; de Vreede, Gert-Jan; and Limayem, Moez
(2012)
"Team Collaboration in Virtual Worlds: Editorial to the Special Issue,"
Journal of the Association for Information Systems, 13(10), .
DOI: 10.17705/1jais.00313
Available at:
https://aisel.aisnet.org/jais/vol13/iss10/6
DOI
10.17705/1jais.00313
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