Abstract
This paper presents the experience of designing, implementing and evaluating a ChallengeBased Learning methodology (CBL) applied to a Computer Science course, named "Ubiquitous Computing". The objective of the work is to check if the students are able to acquire the necessary skills important in the labour market as teamwork and criticalthinking in engineering students through the implementation of larger projects with larger groups. To this end, it is addressed an experience that is close to the companies’ style of work, with balanced teams and ambitious projects that they must analyse in detail.
Paper Type
Poster
Challenge-Based Learning Through Ubiquitous Computing Projects
This paper presents the experience of designing, implementing and evaluating a ChallengeBased Learning methodology (CBL) applied to a Computer Science course, named "Ubiquitous Computing". The objective of the work is to check if the students are able to acquire the necessary skills important in the labour market as teamwork and criticalthinking in engineering students through the implementation of larger projects with larger groups. To this end, it is addressed an experience that is close to the companies’ style of work, with balanced teams and ambitious projects that they must analyse in detail.
Recommended Citation
Castillo, A., Albert, J., & Gutiérrez, J. M. (2021). Challenge-Based Learning Through Ubiquitous Computing Projects. In E. Insfran, F. González, S. Abrahão, M. Fernández, C. Barry, H. Linger, M. Lang, & C. Schneider (Eds.), Information Systems Development: Crossing Boundaries between Development and Operations (DevOps) in Information Systems (ISD2021 Proceedings). Valencia, Spain: Universitat Politècnica de València.