Author ORCID Identifier
Janice C. Sipior: https://orcid.org/0000-0001-5411-1556
Abstract
This paper is a teaching case about a fictitious cybercrime inspired by an actual group of hackers, intended for use in information systems or business courses at the undergraduate or graduate level. In this case, students are first introduced to the online video gaming industry. When a gamer becomes the victim of a form of video game cheating called standbying, he visits an online forum where young gamers meet. He joins a group of gamers, turned hackers, who perpetrate fraud for financial gain. The teaching case provides the opportunity for students to explore identity theft and social engineering.
Recommended Citation
Sipior, J. (In press). From Gaming to Cybercrime: The Case of Stolen Cryptocurrency. Communications of the Association for Information Systems, 58, pp-pp. Retrieved from https://aisel.aisnet.org/cais/vol58/iss1/27
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