As business firms seek a diverse talent pool to attain a competitive advantage, the need for inclusive education has become even more apparent across academic domains. An essential way to impart inclusive education today includes digital tools such as educational games. In this study, we apply the design science research (DSR) Gestalt methodology to develop an inclusive educational game that would advance learning for both male and female engineering students. We also assess the game’s efficacy in achieving performance improvements using a survey-based experimental design. Results demonstrate that the game resulted in greater student performance compared to traditional round-table discussions. Additionally, the game had a greater positive impact on female students’ performance compared to male students. The study shows that one can apply the DSR gestalt method to develop gender-inclusive educational games.
Sankar, C. S.
Developing an Inclusive Education Game Using a Design Science Research Gestalt Method.
AIS Transactions on Human-Computer Interaction, 14(4), 523-547.
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