AIS Transactions on Human-Computer Interaction
Most Popular Papers *
Team Video Gaming for Team Building: Effects on Team Performance
Mark J. Keith, Greg Anderson, James Gaskin, and Douglas L. Dean
Human-Centered Artificial Intelligence: Three Fresh Ideas
Ben Shneiderman
Screen Time and Productivity: An Extension of Goal-setting Theory to Explain Optimum Smartphone Use
Kaveh Abhari and Isaac Vaghefi
The Reader-to-Leader Framework: Motivating Technology-Mediated Social Participation
Jennifer Preece and Ben Shneiderman
Intelligence Augmentation: Human Factors in AI and Future of Work
Souren Paul, Lingyao Yuan, Hemant K. Jain, Lionel P. Robert Jr., Jim Spohrer, and Hila Lifshitz-Assaf
Understanding Fitness App Users’ Loyalty and Word of Mouth through Gameful Experience and Flow Theory
Brinda Sampat, Abhishek Behl, and Sahil Raj
Overcoming Challenges to Enable the Potential of Metaverse Platforms: A Qualitative Approach to Understand Value Creation
Sofia Marlena Schöbel and Fabian Tingelhoff
From Artificial Intelligence (AI) to Intelligence Augmentation (IA): Design Principles, Potential Risks, and Emerging Issues
Lina Zhou, Cynthia Rudin, Matthew Gombolay, Jim Spohrer, Michelle Zhou, and Souren Paul
How Social Media Can Enhance Access to Information through Transactive Memory Development
Hossam Ali-Hassan and Dorit Nevo
Health Misinformation on Social Media: A Systematic Literature Review and Future Research Directions
Yang-Jun Li, Jens Joachim Marga, Christy M.K Cheung, Xiao-Liang Shen, and Matthew Lee
Game-inspired Pedagogical Conversational Agents: A Systematic Literature Review
Bijan Khosrawi-Rad, Linda Grogorick, and Susanne Robra-Bissantz
Gamification: Explaining Brand Loyalty in Mobile Applications
Jens Mattke and Christian Maier
Intelligence Augmentation: Towards Building Human-Machine Symbiotic Relationship
Lina Zhou, Souren Paul, Haluk Demirkan, Lingyao Yuan, Jim Spohrer, Michelle Zhou, and Julie Basu
Social Media Induced Technostress and its Impact on Internet Addiction: A Distraction-conflict Theory Perspective
Stoney Brooks, Phil Longstreet, and Christopher Califf
Eye Tracking and Web Experience
Soussan Djamasbi
Exploring the Intersection of the Digital Divide and Artificial Intelligence: A Hermeneutic Literature Review
Lemuria Carter, Dapeng Liu, and Caley Cantrell
Inclusion of Gamification Elements in the Context of Virtual Lab Environments to Increase Educational Value
Forough Shadbad, Gabriel Bahr, Andy Luse, and Bryan Hammer
Navigating the New Workplace: Technology, Millennials, and Accelerating HR Innovation
Julio C. Canedo, George Graen, Miriam Grace, and Richard D. Johnson
Special Issue Editorial: Adaptive and Intelligent Gamification Design
Andreas Janson, Manuel Schmidt-Kraepelin, Sofia Schöbel, and Ali Sunyaev
How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems
Dennis Benner, Sofia Marlena Schöbel, Andreas Janson, and Jan Marco Leimeister
* Based on the average number of full-text downloads per day since the paper was posted.
» Updated as of 09/20/23.