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AIS Transactions on Human-Computer Interaction

Most Popular Papers *

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Should Gamification be Personalized? A Self-deterministic Approach
Mario Passalacqua; Sylvain Senecal, Ph.D.; Marc Fredette; Lennart E. Nacke; Robert Pellerin; and Pierre-Majorique Leger

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Team Video Gaming for Team Building: Effects on Team Performance
Mark J. Keith, Greg Anderson, James Gaskin, and Douglas L. Dean

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Intelligence Augmentation: Towards Building Human-Machine Symbiotic Relationship
Lina Zhou, Souren Paul, Haluk Demirkan, Lingyao Yuan, Jim Spohrer, Michelle Zhou, and Julie Basu

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Co-design in mHealth Systems Development: Insights From a Systematic Literature Review
Tyler J. Noorbergen, Marc T.P. Adam, Mark Roxburgh, and Timm Teubner

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Design Science Research Modes in Human-Computer Interaction Projects
Marc T.P. Adam, Shirley Gregor, Alan Hevner, and Stefan Morana

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Navigating the New Workplace: Technology, Millennials, and Accelerating HR Innovation
Julio C. Canedo, George Graen, Miriam Grace, and Richard D. Johnson

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Introduction to the Special Issue on AI Fairness, Trust, and Ethics
Lionel P. Robert Jr., Gaurav Bansal, Nigel Melville, and Thomas Stafford

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On Implementing Ethical Principles in Design Science Research
Ivo Benke, Jasper Feine, John R. Venable, and Alexander Maedche

* Based on the average number of full-text downloads per day since the paper was posted.
» Updated as of 10/01/21.