In the Active Learning Approach, an experimental teaching approach to enhance student creativity and participation, students are given the freedom to create their own problem search space and are given control of and responsibility for their decisions and actions. The goal of this approach is to increase student excitement, involvement, and learning by simulating a real-world experience in which the power of problem definition and structure is shifted from the instructor to the student. This paper discusses the Active Learning Approach and its implementation in an introductory programming class of an information systems curricula. The resulting student performance and attitude indicate a high level of effectiveness and benefit. Student interest, comprehension, awareness, and pride are heightened.
"Enhancing Student Creativity in Information Systems Education: The Active Learning Approach,"
Journal of Information Systems Education: Vol. 7
Available at: https://aisel.aisnet.org/jise/vol7/iss4/3
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