Educators must constantly figure out engaging ways to teach data management and modeling concepts, especially to non-technical audiences. This paper introduces and describes an experiential learning activity using playing cards to teach a range of business and technical concepts. The paper is enriched by personal anecdotes and experiences from conducting this activity in both academic and professional settings. A repeated measures survey (pre-test, post-test, and follow-up one week later) is used to evaluate the effectiveness of the exercise. Participants reported enjoying the exercise, demonstrated improved understanding, felt confident about their new knowledge, and recalled important concepts a week later.
Agogo, David and Anderson, Jesse
"“The Data Shuffle”: Using Playing Cards to Illustrate Data Management Concepts to a Broad Audience,"
Journal of Information Systems Education: Vol. 30
, Article 2.
Available at: https://aisel.aisnet.org/jise/vol30/iss2/2