Abstract
The paper introduces a web application for student assessment in any subject area which implements an original game-like scheme to improve students’ engagement and fun, as well as to reduce their examination stress. The proposed scheme capitalizes more on the fear of failure rather than on reward collection and player status, thus resembles more video games than known educational systems featuring gamified assessment. The first obtained results of the survey-based evaluation of the tool show that it has met its goals of instilling fun and engagement and can be considered applicable to various forms of assessment, providing grounds for future work on analyzing the tool’s effects on learning.
Paper Type
Short Paper
DOI
10.62036/ISD.2024.2
A Game-Like Online Student Assessment System
The paper introduces a web application for student assessment in any subject area which implements an original game-like scheme to improve students’ engagement and fun, as well as to reduce their examination stress. The proposed scheme capitalizes more on the fear of failure rather than on reward collection and player status, thus resembles more video games than known educational systems featuring gamified assessment. The first obtained results of the survey-based evaluation of the tool show that it has met its goals of instilling fun and engagement and can be considered applicable to various forms of assessment, providing grounds for future work on analyzing the tool’s effects on learning.
Recommended Citation
Swacha, J. & Kulpa, A. (2024). A Game-Like Online Student Assessment System. In B. Marcinkowski, A. Przybylek, A. Jarzębowicz, N. Iivari, E. Insfran, M. Lang, H. Linger, & C. Schneider (Eds.), Harnessing Opportunities: Reshaping ISD in the post-COVID-19 and Generative AI Era (ISD2024 Proceedings). Gdańsk, Poland: University of Gdańsk. ISBN: 978-83-972632-0-8. https://doi.org/10.62036/ISD.2024.2