Abstract

Digital game development projects involve complex, multidisciplinary teams with different definitions of project success. Unlike utilitarian software projects, games have risk factors that arise from their unique context. IS project management research has largely ignored digital game development projects. In this research in progress, we answer the call for more research about unique contexts such as digital game development. We assert that in order to properly manage project risks, they must be clearly defined. How risks are defined will affect how they are managed, and ultimately, the success or failure of the project. We propose a qualitative case study to investigate how team members in digital game projects conceptualize, define and manage project risks. This proposed work contributes to theory by investigating and supplementing existing theoretical models of risk and risk management. This work will contribute to practice by improving risk management in a unique context to inform best practice.

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