Digital Learning Environment and Future IS Curriculum

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Paper Type

Short

Paper Number

2341

Description

Interactive learning videos are increasingly used in higher education. By using interactive elements, learners can be actively involved in the learning process to enhance their interactions with the content, other learners, and the teacher. However, there are significant gaps in the design of such interactive learning videos: Mostly, instructors do not know which interaction elements they should use where in the video to support the learning process of their students. Based on a design science research approach, we develop reference guidelines to support developers in creating interactive learning videos in higher education that improve the interaction of learners. Based on Interaction Theory and a systematic collection of requirements from theory and practice, we identify research gaps and try to address them with our reference guidelines. Hence, we contribute to theory by providing generalizable reference guidelines for the development of interactive learning videos in higher education.

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Dec 14th, 12:00 AM

Fostering Interaction in Higher Education with Deliberate Design of Interactive Learning Videos

Interactive learning videos are increasingly used in higher education. By using interactive elements, learners can be actively involved in the learning process to enhance their interactions with the content, other learners, and the teacher. However, there are significant gaps in the design of such interactive learning videos: Mostly, instructors do not know which interaction elements they should use where in the video to support the learning process of their students. Based on a design science research approach, we develop reference guidelines to support developers in creating interactive learning videos in higher education that improve the interaction of learners. Based on Interaction Theory and a systematic collection of requirements from theory and practice, we identify research gaps and try to address them with our reference guidelines. Hence, we contribute to theory by providing generalizable reference guidelines for the development of interactive learning videos in higher education.

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