In this paper, we examine how digital technologies are transforming arts and humanities research. Specifically, we investigate how digital technologies have expanded the boundaries of technological tools used in humanities research and the objects they bond with, both in the creation and application of new forms. Guided by the experiential computing framework, we assert that the material properties of digital technology play a significant role in information research in the humanities. Our literature examination reveals that the property of programmability is fundamental to digital humanities research and that the combination of all properties creates digital platform capabilities that unleash unexpected opportunities for research exploration. This study demonstrates the interconnectedness of information systems and digital humanities, providing insight into how digital technologies enhance interdisciplinary research. This paper also addresses two research questions as a means to advance and guide future research in digital humanities.
Yeh, Shea-Tinn; Ramirez, Ronald; and Karimi, Jahangir, "Framing Digital Humanities with Experiential Computing: A Review of the Literature" (2020). In Proceedings of the 28th European Conference on Information Systems (ECIS), An Online AIS Conference, June 15-17, 2020.
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