Abstract
Innovative AR/VR learning models have demonstrated significant potential in providing experiential learning opportunities, enabling students to interact with complex concepts in a visually intuitive and engaging manner. For instance, AR applications can overlay digital information onto the physical world, enriching the learning environment, while VR can transport learners to entirely virtual settings, allowing for deep exploration of subjects ranging from historical events to biological ecosystems. In our forthcoming presentation, we will delve into the intricacies of an ongoing study that we are conducting with student participants, focusing on their engagement and experiences with virtual reality (VR) technology. This study is at the forefront of educational research, aiming to dissect and understand the multifaceted impacts of VR on learning dynamics, student engagement, cognitive retention, and the overall educational process. In addition, showcase some of the teaching examples on how AR/VR learning is integrated within the traditional classes. The methodology of our research is grounded in a systematic approach to data collection and analysis. We have carefully selected a diverse group of student participants to ensure a wide range of perspectives and experiences with VR technology. Through both quantitative and qualitative data, including surveys, interviews, and direct observation of VR sessions, we aim to capture a comprehensive picture of how students interact with and respond to VR-based learning. One of the key aspects of our study is the careful selection and curation of VR content. We have partnered with educational content developers to create VR experiences that are not only immersive and engaging but also pedagogically sound. These experiences are designed to align with curriculum goals and learning objectives, ensuring that VR is not just a novel experience but a valuable educational tool. However, our research is not without its challenges. The integration of VR into education raises questions about accessibility, equity, and the potential for technological distractions. These are critical considerations that our study is addressing, as we seek to understand not only the benefits of VR but also the barriers to its effective implementation in educational settings. As we prepare to share our findings, we are cognizant of the broader implications of our work. The insights gained from this study have the potential to inform educators, policymakers, and technology developers about the effective use of VR in education. By highlighting both the successes and the hurdles encountered in integrating VR into learning environments, our presentation aims to contribute to a nuanced understanding of how emerging technologies can be harnessed to enrich education. In conclusion, our presentation will offer a detailed exploration of our ongoing study on VR usage among students. We will present a balanced view, showcasing the promising potential of VR to enhance education, while also discussing the practical considerations and challenges that need to be addressed to fully realize this potential. Through this research, we hope to pave the way for future innovations in educational technology and contribute to the evolution of teaching and learning in the digital age.
Paper Number
tpp1037
Recommended Citation
Liu, Sijun; Englert, Katie; and Al-Qubbaj, Kholoud, "Innovative AR/VR Learning Models" (2024). AMCIS 2024 TREOs. 190.
https://aisel.aisnet.org/treos_amcis2024/190
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