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Paper Number

1048

Theme Table

14

Abstract

Learning environments, such as classrooms, can be designed to combine elements of cooperation and competition. Assessing these novel settings is not easy as it requires prolonged observational or experimental data. Today, many online environments are virtual providing transparent settings for assessing the effectiveness of learning strategies. We benefit from Dota 2, an online video game in which players join competing teams fighting in battles. Leveraging data about 3.5 million matches, we operationalize learning using objective data and perform conceptual clustering to uncover the best strategies for learning with cooperation, competition, or both elements. This work contributes to a better understanding of learning and informs the design of virtual learning environments.

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