AIS Transactions on Human-Computer Interaction


Editor-in-Chief: Fiona Nah, City University of Hong Kong, Hong Kong ()
Past Editors-in-Chief: Dennis Galletta, University of Pittsburgh, USA
Paul Benjamin Lowry, Virginia Tech, USA
Joe Valacich, University of Arizona, USA
Ping Zhang, Syracuse University, USA

THCI is a high-quality peer-reviewed international scholarly journal on Human-Computer Interaction. It is published by AIS (http://aisnet.org/) and sponsored by AIS SIGHCI (http://sighci.org/). As an AIS journal, THCI is oriented to the Information Systems community, emphasizing applications in business, managerial, organizational, and cultural contexts. However, it is open to all related communities that share intellectual interests in HCI phenomena and issues. The editorial objective is to enhance and communicate knowledge about the interplay among humans, information, technologies, and tasks in order to guide the development and use of human-centered Information and Communication Technologies (ICT) and services for individuals, groups, organizations, and communities.

To submit a manuscript, read the "Information for Authors" and "THCI Policy" pages, then go to http://mc.manuscriptcentral.com/thci.

CFP Special Issue: Adaptive and Intelligent Gamification Design

To make gamification more sustainable and tease out its desired outcomes more effectively, an upcoming wave involves investigating ways of creating individualized gamification concepts that are tailored towards specific user needs and application scenarios. Designing and utilizing individualized gamification concepts is necessary, because users differ in their personality, preferences, motivations, behavior etc., and, thus, experience gamification in different ways. To individualize gamification concepts, we may, for example, draw on artificial intelligence (AI) (Schöbel et al. 2020). AI allows for individualizing gamification concepts to get away from so-called “one-size-fits-all” solutions (Klock et al. 2020; Santos et al. 2021). Besides personalizing gamification concepts, another upcoming wave of gamification research has started to investigate the use of gamification in innovative application contexts such as “Digital Detox” (i.e. supporting a healthier usage behavior by creating a gamified experience or by nudging users towards a more regulated behavior (Schmuck 2020)). From our point of view, some of these innovative application contexts require fundamental rethinking of the way we approach gamification and its desired outcomes.
For example, in Digital Detox, the system designer’s goal is to reduce system usage instead of increasing it – as is the case for most traditional gamification contexts like education and fitness. Consequently, knowledge regarding the design of effective gamified information systems that has been produced by research in the last decade might not be easily transferable to these new application contexts. In conclusion, the goal of this special issue is to publish work that critically demonstrates and represents the future of gamification by presenting ways to create intelligent and adaptive designs of gamification concepts.

Special Issue Editors:
Sofia Schöbel, University of Kassel, Germany
Andreas Janson, University of St. Gallen
Ali Sunyaev – Karlsruhe Institute of Technology
Manuel Schmidt-Kraepelin - Karlsruhe Institute of Technology
Juho Hamari – Tampere University

Full CFP available here

Submission Deadline: Full papers due February 20, 2022

Special Issues:

Published: Special Issue on Design Science Research in Human-Computer Interaction (Senior Editors: Marc T.P. Adam, Shirley Gregor, Alan Hevner, and Stefan Morana. Vol. 13, Issue 1)
Published: Special Issue on AI Fairness, Trust, and Ethics (Senior Editors: Lionel P. Robert Jr., Gaurav Bansal, Nigel Melville, and Thomas Stafford. Vol. 12, Issue 4)
Published: Special Issue on User Experience-driven Innovation (Senior Editors: Soussan Djamasbi and Diane Strong. Vol. 11, Issue 4)
Published: Special Issue on HCI in a Sharing Society (Senior Editors: Torkil Clemmensen, Dorina Rajanen, Mikko Rajanen, and Jose Abdelnour-Nocera. Vol. 11, Issue 3)
Published: Special Issue on Human Resource Information Systems in HCI in (Senior Editors: Richard D. Johnson, Kimberly M. Lukaszewski and Diane L. Stone. Vol. 10, Issue 5)
Published: Special Issue on HCI in Health and Wellness (Senior Editors: Vance Wilson and Soussan Djamasbi. Vol. 7, Issue 3)
Published: Special Issue on HCI in the Web 2.0 era (Senior Editors: Ozgur Turetken and Lorne Olfman. Vol. 5, Issue 1)
Published: Special Issue on User Participation/Centeredness in New Challenging IS Contexts (Senior Editors: Netta Iivari, Horst Treiblmaier, and Dennis Galletta. Vol. 4, Issue 2)
Published: Special Issue in Design Research in HCI (Senior Editors: Alan Hevner and Ping Zhang. Vol. 3, Issue 2)
Published: Special Section on Future Directions for HCI in MIS (Senior Editors: Dennis Galletta and Ping Zhang. Vol. 2, Issue 4)

Current Issue: Volume 13, Issue 3 (2021)



Should Gamification be Personalized? A Self-deterministic Approach
Mario Passalacqua; Sylvain Senecal, Ph.D.; Marc Fredette; Lennart E. Nacke; Robert Pellerin; and Pierre-Majorique Leger