Abstract
Probably the most challenging part of delivering a course is to engage the students in the learning process; to capture their interest to the extent that they will want to contribute to the on-going delivery of the course. Academics, try to achieve this in every possible way. Among other practices, educators plan their courses to include a variety of activities, utilize Information and Communication Technologies (ICT), reward the students for their contribution, show interest and offer prompt and honest support and feedback, act their role or use other appropriate means to make learning fun.
Recommended Citation
Stylianou, Vasso and Savva, Andreas, "LEARN-BY-DOING VIRTUALLY; A GAMIFIED AND METAVERSE DESIGN FOR GROUP PROJECTS AIMING AT ENHANCING CONSTRUCTIVIST AND COLLABORATIVE LEARNING" (2022). Proceedings of the 2022 AIS SIGED International Conference on Information Systems Education and Research. 3.
https://aisel.aisnet.org/siged2022/3