With the increasing popularity of nonfungible tokens (NFTs), blockchain developers began applying the technology in gaming. NFTs represent in-game digital assets only controlled by the owner, who can use, transfer or sell them to other players in exchange for cryptocurrency, enabling gamers to play and earn money. Despite the growing investments and popularity of such unique and novel games, little is known about what drives people to play such NFT games. Thus, in this exploratory study, we investigate factors impacting NFT game adoption by conducting an online survey with 252 respondents. Building on the results of Study 1, we employ a configurational approach to test the configuration of motivations with fuzzy-set qualitative comparison analysis (fsQCA). Our results are expected to contribute to ongoing discussions in designing play-to-earn crypto games.


Paper Number 1663; Track Human; Short Paper


When commenting on articles, please be friendly, welcoming, respectful and abide by the AIS eLibrary Discussion Thread Code of Conduct posted here.