PACIS 2022 Proceedings

Abstract

Understanding users’ interactions with and acceptance of information systems (IS) is a common research goal. However, in the case of the Internet of Things (IoT), user perceptions of connected objects may be difficult to measure using online experiments and surveys. In this regard, the relevant objects and devices can be presented to users in an immersive and cost-effective way by leveraging virtual reality (VR) simulations. As a first step towards a better understanding of VR as a tool in IS research, we intend to use VR to replicate an IoT study regarding privacy concerns.

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