Abstract

Research shows results and describes solution and techniques allowing for conversion of highly detailed real world maps into simpler maps which can be used in real-time 3D mobile games focusing mainly on medium and low computing power devices. This approach is especially interesting for mobile 3D apps developers working with real world maps that can be implemented in games like tycoons, strategies or geolocation type. The obtained results show possibility of achieving good compromise between level of details extracted from original maps and high performance of 3D graphics generated on various mobile devices.

Recommended Citation

Kopczynski, M. (2024). World Maps Conversions for 3D Mobile Games Working in Real-Time Environment. In B. Marcinkowski, A. Przybylek, A. Jarzębowicz, N. Iivari, E. Insfran, M. Lang, H. Linger, & C. Schneider (Eds.), Harnessing Opportunities: Reshaping ISD in the post-COVID-19 and Generative AI Era (ISD2024 Proceedings). Gdańsk, Poland: University of Gdańsk. ISBN: 978-83-972632-0-8. https://doi.org/10.62036/ISD.2024.124

Paper Type

Poster

DOI

10.62036/ISD.2024.124

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World Maps Conversions for 3D Mobile Games Working in Real-Time Environment

Research shows results and describes solution and techniques allowing for conversion of highly detailed real world maps into simpler maps which can be used in real-time 3D mobile games focusing mainly on medium and low computing power devices. This approach is especially interesting for mobile 3D apps developers working with real world maps that can be implemented in games like tycoons, strategies or geolocation type. The obtained results show possibility of achieving good compromise between level of details extracted from original maps and high performance of 3D graphics generated on various mobile devices.