Abstract

Over the years, people decrease their ability to remember certain events, which is more evident in older adults. Therefore, cognitive health professionals use tools and methods to train and assess attention and memory, among those solutions are found serious games. These games are intended to teach, while the player has fun. These games' demands high Human-Computer Interaction (HCI) characteristics which are not formally included during their development. In other contributions, it has been presented a first approach of a method to build serious games named ADE2. In that studies we established as further work the need of perform the empirical evaluation of the solution. Therefore, this paper presents an experimental process in which the ADE2 method has been evaluated by 22 software engineers, who evaluated it by using the Method Evaluation Model (MEM). The results show that the ADE2 method can be successfully adopted by the software engineering community and the actions performed by following each step of the method can be reached effectively and efficiently.

Recommended Citation

Cedillo, P., Sanchez, C., Arteaga, E., Arias, J., & Orellana, M. (2021). A Method to Build Serious Games for Older Adults ADE2: Evaluation of User Perceptions and Threats of Validity. In E. Insfran, F. González, S. Abrahão, M. Fernández, C. Barry, H. Linger, M. Lang, & C. Schneider (Eds.), Information Systems Development: Crossing Boundaries between Development and Operations (DevOps) in Information Systems (ISD2021 Proceedings). Valencia, Spain: Universitat Politècnica de València.

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A Method to Build Serious Games for Older Adults ADE2: Evaluation of User Perceptions and Threats of Validity

Over the years, people decrease their ability to remember certain events, which is more evident in older adults. Therefore, cognitive health professionals use tools and methods to train and assess attention and memory, among those solutions are found serious games. These games are intended to teach, while the player has fun. These games' demands high Human-Computer Interaction (HCI) characteristics which are not formally included during their development. In other contributions, it has been presented a first approach of a method to build serious games named ADE2. In that studies we established as further work the need of perform the empirical evaluation of the solution. Therefore, this paper presents an experimental process in which the ADE2 method has been evaluated by 22 software engineers, who evaluated it by using the Method Evaluation Model (MEM). The results show that the ADE2 method can be successfully adopted by the software engineering community and the actions performed by following each step of the method can be reached effectively and efficiently.