Paper Number
2622
Paper Type
short
Description
This paper introduces ‘The Crypto’ game, an innovative educational tool designed to enhance students' hands-on understanding of blockchain concepts and principles. Despite the potential of blockchain technology to transform various industries, teaching its complex concepts to non-technical students remains a challenge. Developed for my teaching in business (MBA and Executive MBA) and information systems (IS) courses, 'The Crypto' game addresses this challenge. It is an active, experiential learning tool that simulates key elements of blockchain technology using a minimalist design and readily available tools such as Excel and Zoom. The paper details the game's design, rules, learning objectives, and pedagogical underpinnings and presents qualitative feedback from its implementation in my courses. The game effectively fosters a deeper understanding of blockchain principles and ‘how it actually works’. By introducing ‘The Crypto’, this paper contributes to innovative approaches for teaching emerging technologies and offers practical support for IS, business, and other educators.
Recommended Citation
Schlagwein, Daniel, "Supporting Students' Hands-On Understanding of Blockchain Concepts with 'The Crypto' Game" (2023). ICIS 2023 Proceedings. 16.
https://aisel.aisnet.org/icis2023/learnandiscurricula/learnandiscurricula/16
Supporting Students' Hands-On Understanding of Blockchain Concepts with 'The Crypto' Game
This paper introduces ‘The Crypto’ game, an innovative educational tool designed to enhance students' hands-on understanding of blockchain concepts and principles. Despite the potential of blockchain technology to transform various industries, teaching its complex concepts to non-technical students remains a challenge. Developed for my teaching in business (MBA and Executive MBA) and information systems (IS) courses, 'The Crypto' game addresses this challenge. It is an active, experiential learning tool that simulates key elements of blockchain technology using a minimalist design and readily available tools such as Excel and Zoom. The paper details the game's design, rules, learning objectives, and pedagogical underpinnings and presents qualitative feedback from its implementation in my courses. The game effectively fosters a deeper understanding of blockchain principles and ‘how it actually works’. By introducing ‘The Crypto’, this paper contributes to innovative approaches for teaching emerging technologies and offers practical support for IS, business, and other educators.
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Comments
03-Learning