IS in Healthcare

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Paper Number

1461

Paper Type

Completed

Description

When transitioning from the hospital to the home context, elderly patients need motivation and help to engage in rehabilitation. Prior research supposes Virtual Coaches (VCs) to keep motivated and to serve as a companion. Yet, using VCs for home rehabilitation requires various technologies (e.g., smart sensors and machine learning) and stakeholders. In this paper, we report about a case study as part of the vCare project on using clinical pathways to set the procedural precept for integrating diverse technologies and stakeholders for home rehabilitation. We contribute to design artifacts and to design knowledge. For design knowledge, we systemize requirements that help design further modeling languages for modeling clinical pathways, derive further clinical pathways, or integrate further technologies or stakeholders in supervised care. Furthermore, our design artifacts may be used to investigate research ideas of other IS domains such as gamification or anthropomorphism.

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Dec 12th, 12:00 AM

Using Clinical Pathways To Virtual Coach Patients For Home Rehabilitation

When transitioning from the hospital to the home context, elderly patients need motivation and help to engage in rehabilitation. Prior research supposes Virtual Coaches (VCs) to keep motivated and to serve as a companion. Yet, using VCs for home rehabilitation requires various technologies (e.g., smart sensors and machine learning) and stakeholders. In this paper, we report about a case study as part of the vCare project on using clinical pathways to set the procedural precept for integrating diverse technologies and stakeholders for home rehabilitation. We contribute to design artifacts and to design knowledge. For design knowledge, we systemize requirements that help design further modeling languages for modeling clinical pathways, derive further clinical pathways, or integrate further technologies or stakeholders in supervised care. Furthermore, our design artifacts may be used to investigate research ideas of other IS domains such as gamification or anthropomorphism.

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