Digital Learning and IS Curricula

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Paper Number

1423

Paper Type

short

Description

Managing information technology (IT) projects is a complex endeavor since it often requires one to master sophisticated practices and advanced techniques, and to grasp complex organizational dynamics. These are important considerations that are sometimes difficult to teach to project management (PM) students and young professionals. With these issues in mind, this study discusses a simulation-based training we designed to allow learners to experience the challenges of managing IT projects in a multi-project remote environment. Building on self-determination theory, the study develops a theoretical model highlighting the role of well-being and optimal functioning in shaping the outcomes of one’s involvement in the simulation. The preliminary results of an initial survey are also presented. We expect this research to contribute to both theory and practice, as it emphasizes the value of considering the well-being of learners to achieve desirable learning outcomes, and it spells out important guidelines to developing stimulating simulation-based trainings.

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Dec 12th, 12:00 AM

Well-being in Digital Learning Environments: A Key to Desirable IT Project Management Outcomes

Managing information technology (IT) projects is a complex endeavor since it often requires one to master sophisticated practices and advanced techniques, and to grasp complex organizational dynamics. These are important considerations that are sometimes difficult to teach to project management (PM) students and young professionals. With these issues in mind, this study discusses a simulation-based training we designed to allow learners to experience the challenges of managing IT projects in a multi-project remote environment. Building on self-determination theory, the study develops a theoretical model highlighting the role of well-being and optimal functioning in shaping the outcomes of one’s involvement in the simulation. The preliminary results of an initial survey are also presented. We expect this research to contribute to both theory and practice, as it emphasizes the value of considering the well-being of learners to achieve desirable learning outcomes, and it spells out important guidelines to developing stimulating simulation-based trainings.

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