Digitization in Cities and the Public Sector
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Paper Type
Complete
Paper Number
1521
Description
When it comes to construction projects, public debates and protests may arise if archi-tectural plans remain unshared with the citizens they might affect. To involve the pub-lic affected by construction projects, offering easily graspable visualization for citi-zens is key. E-Participation provides opportunities to include technological innova-tions that help to inform the public and offering diverse feedback mechanisms. We de-sign and evaluate an e-participation application that uses augmented reality and vir-tual reality technology to let citizens participate in the development of public con-struction projects. Following the design science research approach, we put forward a set of meta-requirements and design principles for the development of an e-participation application using these technologies. Furthermore, we present insights into what forms and levels of participation citizens and initiators are interested in, when it comes to the use of augmented and virtual reality for e-participation, and thereby explore the potentials of these technologies for public participation.
Recommended Citation
Fegert, Jonas; Pfeiffer, Jella; Peukert, Christian; Golubyeva, Anna; and Weinhardt, Christof, "Combining e-Participation with Augmented and Virtual Reality: Insights from a Design Science Research Project" (2020). ICIS 2020 Proceedings. 4.
https://aisel.aisnet.org/icis2020/digitization_in_cities/digitization_in_cities/4
Combining e-Participation with Augmented and Virtual Reality: Insights from a Design Science Research Project
When it comes to construction projects, public debates and protests may arise if archi-tectural plans remain unshared with the citizens they might affect. To involve the pub-lic affected by construction projects, offering easily graspable visualization for citi-zens is key. E-Participation provides opportunities to include technological innova-tions that help to inform the public and offering diverse feedback mechanisms. We de-sign and evaluate an e-participation application that uses augmented reality and vir-tual reality technology to let citizens participate in the development of public con-struction projects. Following the design science research approach, we put forward a set of meta-requirements and design principles for the development of an e-participation application using these technologies. Furthermore, we present insights into what forms and levels of participation citizens and initiators are interested in, when it comes to the use of augmented and virtual reality for e-participation, and thereby explore the potentials of these technologies for public participation.
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