Digitization in Cities and the Public Sector

Paper Type

Complete

Paper Number

1521

Description

When it comes to construction projects, public debates and protests may arise if archi-tectural plans remain unshared with the citizens they might affect. To involve the pub-lic affected by construction projects, offering easily graspable visualization for citi-zens is key. E-Participation provides opportunities to include technological innova-tions that help to inform the public and offering diverse feedback mechanisms. We de-sign and evaluate an e-participation application that uses augmented reality and vir-tual reality technology to let citizens participate in the development of public con-struction projects. Following the design science research approach, we put forward a set of meta-requirements and design principles for the development of an e-participation application using these technologies. Furthermore, we present insights into what forms and levels of participation citizens and initiators are interested in, when it comes to the use of augmented and virtual reality for e-participation, and thereby explore the potentials of these technologies for public participation.

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Dec 14th, 12:00 AM

Combining e-Participation with Augmented and Virtual Reality: Insights from a Design Science Research Project

When it comes to construction projects, public debates and protests may arise if archi-tectural plans remain unshared with the citizens they might affect. To involve the pub-lic affected by construction projects, offering easily graspable visualization for citi-zens is key. E-Participation provides opportunities to include technological innova-tions that help to inform the public and offering diverse feedback mechanisms. We de-sign and evaluate an e-participation application that uses augmented reality and vir-tual reality technology to let citizens participate in the development of public con-struction projects. Following the design science research approach, we put forward a set of meta-requirements and design principles for the development of an e-participation application using these technologies. Furthermore, we present insights into what forms and levels of participation citizens and initiators are interested in, when it comes to the use of augmented and virtual reality for e-participation, and thereby explore the potentials of these technologies for public participation.

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