Location
Online
Event Website
https://hicss.hawaii.edu/
Start Date
4-1-2021 12:00 AM
End Date
9-1-2021 12:00 AM
Description
Human resources departments have long embraced the use of technology to incorporate game-thinking to encourage potential applicants to apply for open positions and to select employees among qualified candidates. Organizations are using serious games, game-inspired design, game-like simulations, and gamification to support recruitment and selection activities and we examine the academic literature on the role of game-thinking for recruitment and selection of employees. Based on our review of 35 articles on game-thinking for recruitment and selection, we describe the state of research related to game-thinking for recruitment and selection, including theoretical foundations, targeted outcomes, and game design elements examined or discussed within this literature. Based on our systematic review of the literature, we identify opportunities for future research related to game-thinking in recruitment and selection.
Examining Game-Thinking in Human Resources Recruitment and Selection: A Literature Review and Research Agenda
Online
Human resources departments have long embraced the use of technology to incorporate game-thinking to encourage potential applicants to apply for open positions and to select employees among qualified candidates. Organizations are using serious games, game-inspired design, game-like simulations, and gamification to support recruitment and selection activities and we examine the academic literature on the role of game-thinking for recruitment and selection of employees. Based on our review of 35 articles on game-thinking for recruitment and selection, we describe the state of research related to game-thinking for recruitment and selection, including theoretical foundations, targeted outcomes, and game design elements examined or discussed within this literature. Based on our systematic review of the literature, we identify opportunities for future research related to game-thinking in recruitment and selection.
https://aisel.aisnet.org/hicss-54/da/gamification/4