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2021
Monday, January 4th
12:00 AM

Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems

Simon Warsinsky, Karlsruhe Institute of Technology
Manuel Schmidt-Kraepelin, Karlsruhe Institute of Technology
Scott Thiebes, Karlsruhe Institute of Technology
Ali Sunyaev, Karlsruhe Institute of Technology

Online

12:00 AM - 12:00 AM

Do they Play as Intended? - Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System

Enrica Loria, Fondazione Bruno Kessler (FBK)
Jessica Rivera, Deakin University, Melbourne
Annapaola Marconi, Fondazione Bruno Kessler (FBK)

Online

12:00 AM - 12:00 AM

Examining Game-Thinking in Human Resources Recruitment and Selection: A Literature Review and Research Agenda

Saman Bina, Baylor University
Jeffrey Mullins, University of Arkansas
Stacie Petter, Baylor University

Online

12:00 AM - 12:00 AM

Gamification in Nutrition Apps – Users’ Gamification Element Preferences: A Best-Worst-Scaling Approach

Michelle Berger, FIM Research Center, University of Augsburg; Project Group Business & Information Systems Engineering of the Fraunhofer FIT
Carolin Jung, FIM Research Center, University of Augsburg

Online

12:00 AM - 12:00 AM

Gamification of Sustainable Consumption: a systematic literature review

Georgina Guillen M., Tampere University
Juho Hamari, Tampere University
Jaco Quist, T.U. Delft

Online

12:00 AM - 12:00 AM

In the Mood for Doing Good: The influence of positive and negative emotions in game narratives on prosocial tendencies

Caris Chua Xin Yi, Nanyang Technological University
Valerie Yu, Nanyang Technological University
Vivian Hsueh Hua Chen, Nanyang Technological University

Online

12:00 AM - 12:00 AM

Individual Rank and Response: Survey-Based Evidence on the Effects of Rank-Based Performance Feedback

Martin Huschens, Johannes Gutenberg-Universität Mainz
Claus-Peter Ernst, CBS International Business School
Franz Rothlauf, Johannes Gutenberg-Universität Mainz

Online

12:00 AM - 12:00 AM

Introduction to the Minitrack on Gamification

Juho Hamari, Tampere University
Lobna Hassan, University of Turku
Nannan Xi, Tampere University

Online

12:00 AM - 12:00 AM

Lost in translation: A study of (mis)conceptions, (mis)communication and concerns when implementing gamification in corporate (re)training

Adam Palmquist, Department of Applied IT

Online

12:00 AM - 12:00 AM

Rankings or Absolute Feedback? Investigating Two Feedback Alternatives for Negotiation Agreements in a Gamified Electronic Negotiation Training

Andreas Schmid, University of Hohenheim

Online

12:00 AM - 12:00 AM

The Impact of Meaningful Game Narratives on Attitudes towards Racial Outgroups

Munifa Shaza, Nanyang Technological University
Valerie Yu, Nanyang Technological University
Katrina Alvarez, Nanyang Technological University
Vivian Hsueh Hua Chen, Nanyang Technological University

Online

12:00 AM - 12:00 AM