ECIS 2020 Research Papers
This paper aims at studying the influence of gamification elements on collaboration processes in terms of increasing the hedonic motivation as well as the quality of outcomes. We evaluate, how the collaboration process for collaborative story writing is amendable to be supplemented with gamification elements. Additionally, specific gamification elements are considered for successfully accomplishing the process. To approach this aim, Action Design Research is conducted in a common iterative structure. This involves in the first stage building, observing and reflecting on the analog collaborative writing process. Next, design principles are derived and the process is remodeled and implemented via a webapplication instantiation to evaluate them. The evaluation reveals the success of the developed design principles to reach higher hedonic motivation. Additionally, the results show the potential to manage the shift towards digital collaboration processes that motivate people to participate and produce promising outcomes that do not vary that much from outcomes in an analog setting.
Wiethof, Christina; Tavanapour, Navid; and Bittner, Eva A. C., "Design and Evaluation of a Collaborative Writing Process with Gamification Elements" (2020). In Proceedings of the 28th European Conference on Information Systems (ECIS), An Online AIS Conference, June 15-17, 2020.
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