VCC - Virtual Communities and Collaboration

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Paper Type

ERF

Paper Number

1557

Description

The growth of the live streaming industry has introduced a novel digital entertainment environment and laid the foundation for advancing research in a relatively untouched space. Co-broadcasting is an increasingly popular type of live event where streamers teamed together to co-create content on a shared screen. Balancing between competition and collaboration, co-broadcasting resembles a coopetitive activity where streamers collaborate to deliver entertaining content while cultivate a competitive atmosphere to spur viewer engagement simultaneously. In turn, such streamer-viewer dynamics have given rise to ample opportunities for research. To this end, we advance a research agenda for co-broadcasting that distinguishes competition, collaboration, and coopetition perspectives in putting forth knowledge gaps pertinent to each perspective.

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Aug 10th, 12:00 AM

Coopetition in Entertainment Live Streaming: A Research Agenda

The growth of the live streaming industry has introduced a novel digital entertainment environment and laid the foundation for advancing research in a relatively untouched space. Co-broadcasting is an increasingly popular type of live event where streamers teamed together to co-create content on a shared screen. Balancing between competition and collaboration, co-broadcasting resembles a coopetitive activity where streamers collaborate to deliver entertaining content while cultivate a competitive atmosphere to spur viewer engagement simultaneously. In turn, such streamer-viewer dynamics have given rise to ample opportunities for research. To this end, we advance a research agenda for co-broadcasting that distinguishes competition, collaboration, and coopetition perspectives in putting forth knowledge gaps pertinent to each perspective.

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