SIG SI - Social Inclusion and Socio-Technical Issues

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Paper Type

ERF

Paper Number

1528

Description

This paper explores the creation and cultivation of digital safe spaces. We study this in the context of the Women Game Jam (WGJ) on Discord, a multipurpose digital platform characterized by its popularity for community creation. WGJ is an annual game jam (speed run event to build video games from scratch) for women interested in video game creation. We unpack what a digital safe space is and how it can be manifested and cultivated in such a digital platform through observations, participation, and interviews with the organizers of the WGJ. Our preliminary analysis reveals the heavy work and resources needed to create and maintain a digital safe space. Our research adds to the current discussions on cultivating safe spaces on digital platforms.

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Aug 10th, 12:00 AM

Cultivating Digital Safe Spaces: The case of Women Game Jam on Discord

This paper explores the creation and cultivation of digital safe spaces. We study this in the context of the Women Game Jam (WGJ) on Discord, a multipurpose digital platform characterized by its popularity for community creation. WGJ is an annual game jam (speed run event to build video games from scratch) for women interested in video game creation. We unpack what a digital safe space is and how it can be manifested and cultivated in such a digital platform through observations, participation, and interviews with the organizers of the WGJ. Our preliminary analysis reveals the heavy work and resources needed to create and maintain a digital safe space. Our research adds to the current discussions on cultivating safe spaces on digital platforms.

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