SIG ED - IS in Education, IS Curriculum, Education and Teaching Cases

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Paper Type

ERF

Paper Number

1579

Description

Effective cybersecurity education is a critical domain in addressing the shortage of the cybersecurity workforce. To prepare students for real-world workforce challenges, hands-on practice is an important component in cybersecurity education. We integrated gamification into hands-on cybersecurity practice and conducted an empirical study on how gamification impacts students’ learning outcome and career interests. Questionnaire data have been collected and will be analyzed to test our hypotheses. The expected results will address the impact of gamification on learning outcomes and suggest how gamification can be most effectively applied to cybersecurity education.

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Aug 10th, 12:00 AM

The Impact of Gamification on Students’ Learning Outcome and Career Interest in Cybersecurity Education

Effective cybersecurity education is a critical domain in addressing the shortage of the cybersecurity workforce. To prepare students for real-world workforce challenges, hands-on practice is an important component in cybersecurity education. We integrated gamification into hands-on cybersecurity practice and conducted an empirical study on how gamification impacts students’ learning outcome and career interests. Questionnaire data have been collected and will be analyzed to test our hypotheses. The expected results will address the impact of gamification on learning outcomes and suggest how gamification can be most effectively applied to cybersecurity education.

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