SCUIDT- Strategic and Competitive Uses of Information and Digital Technologies

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Paper Type

ERF

Paper Number

1714

Description

Organizations are facing challenge to manage information sharing in a transformed environment such as virtual office. Gamification has become a technique for some organizations to keep their employees engaged and encourage participation in work. Information sharing literature and gamification literature provide an in-depth understanding of how these can be beneficial for organizational performance. From our literature review, we find there is a lack of understanding about how gamified information sharing can attract benefit in the changing organizational landscape. The objective of this research is to investigate the impact of gamified information sharing intervention on multi-level organizational and team performance through the mediation of collective impact and goal contagion. This study will employ a randomized 2-by-2 simulated experimental method to test the proposed hypotheses.

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Aug 10th, 12:00 AM

Impact of Information Sharing Gamification on Organizational Performance

Organizations are facing challenge to manage information sharing in a transformed environment such as virtual office. Gamification has become a technique for some organizations to keep their employees engaged and encourage participation in work. Information sharing literature and gamification literature provide an in-depth understanding of how these can be beneficial for organizational performance. From our literature review, we find there is a lack of understanding about how gamified information sharing can attract benefit in the changing organizational landscape. The objective of this research is to investigate the impact of gamified information sharing intervention on multi-level organizational and team performance through the mediation of collective impact and goal contagion. This study will employ a randomized 2-by-2 simulated experimental method to test the proposed hypotheses.

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