A Collaboration Mapping System (CMS): Who Knows What ? Ramandeep Kaur Sandhu, Virginia Commonwealth University |
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A Review of Knowledge Contribution Measurement in Online Communities Ariel D. Wigdor, University of Massachusetts Amherst |
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Are Contests Effective for Online Labor Markets? Jason Chan, University of Minnesota |
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ChatterShield – A Multi-Platform Cyberbullying Detection System for Parents Nargess Tahmasbi, Penn State University |
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Crowdsourcing Platforms: Objective, Activities and Motivation Fernando Vianna, Federal University of Technology - Parana (UTFPR) |
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Minhyung Lee, KAIST College of Business |
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Duality of Work in Sharing Economy - Insights from Uber Abayomi Baiyere, Copenhagen Business School |
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Effect of Stigmatization and Privacy Concerns on Engagement in Virtual Health Communities Massara Alazazi, University of Texas Rio Grande Valley |
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Endorse the Source – The Impact of Information Assessment on News Sharing Behavior Maximilian Haug, Neu-Ulm University of Applied Sciences |
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Experience, motivations and confirmation of expectations in SNS satisfaction Ilias Pappas, University of Agder |
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Factors Influencing Financing Performance of Public Crowdfunding Projects Jinhong Cui, uibe |
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Impact of subscription-based crowdfunding on creators’ online channels: Evidence from YouTube Onochie Fan-Osuala, University of Wisconsin Whitewater |
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Information Integrity and Human Infrastructure in Digital Health Care Helena Vallo Hult, University West |
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Linkage of Virtual Activities with Real Money Spending in Online Games Youngsoo Kim, Texas Tech University |
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Production vs. Consumption on Social Media: A Uses and Gratifications Perspective Thomas O. Meservy, Brigham Young University |
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Eric Villafranca, Baylor University |
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The Influence of Gamification Mechanics on Online Group-buying Participation Qingsong Ye, College of Management, Shenzhen University |
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The role of personal and environmental attributes in cyberbullying victimization in adults Zimo Tang, Nanyang Technological University |
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Theory-Driven-Design for Open Digital Human Collaboration Systems Navid Tavanapour, Universität Hamburg |
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Ruochen Liao, University at Buffalo |
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Hui Xu, Shanghai Maritime Univesity |
The goal of the Virtual Communities and Collaboration track is to disseminate research and extend our knowledge and understanding of virtual communities and collaboration. Collaboration is a fundamental part of organizations and organizational partnerships. Following a continuing trend toward globalization, virtual communities and collaboration are an increasingly important part of organizations. Virtual communities are collective groups of individuals who utilize computer-mediated environments to interact and pursue mutual goals. They can be found in virtual worlds, social media and crowdsourcing sites, among others. Organizations and teams can use computer-mediated environments to improve their processes and outcomes, yet collaboration technologies do not foster value-creation by themselves. Researchers and practitioners need to address behavioral, social, cognitive, and technical issues. Research areas range from design issues in collaboration systems, sense of community and engagement in virtual communities, to impact of virtual communities and collaboration in domains as diverse as business, education, and government. This track aims to solicit contributions from a range of epistemological and methodological perspectives to extend our understanding of virtual communities and collaboration to enhance the theoretical foundation for research, share important empirical findings related to these venues, and provide guidance to practitioners.