The goal of the Virtual Communities and Collaboration track is to disseminate research and extend our knowledge and understanding of virtual communities and collaboration. Collaboration is a fundamental part of organizations and organizational partnerships. Following a continuing trend toward globalization, virtual communities and collaboration are an increasingly important part of organizations. Virtual communities are collective groups of individuals who utilize computer-mediated environments to interact and pursue mutual goals. They can be found in virtual worlds, social media and crowdsourcing sites, among others. Organizations and teams can use computer-mediated environments to improve their processes and outcomes, yet collaboration technologies do not foster value-creation by themselves. Researchers and practitioners need to address behavioral, social, cognitive, and technical issues. Research areas range from design issues in collaboration systems, sense of community and engagement in virtual communities, to impact of virtual communities and collaboration in domains as diverse as business, education, and government. This track aims to solicit contributions from a range of epistemological and methodological perspectives to extend our understanding of virtual communities and collaboration to enhance the theoretical foundation for research, share important empirical findings related to these venues, and provide guidance to practitioners.

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Schedule

A Collaboration Mapping System (CMS): Who Knows What ?

Ramandeep Kaur Sandhu, Virginia Commonwealth University
Josephine Stanley-Brown, Virginia Commonwealth University
Kweku-Muata A Osei-Bryson, Virginia Commonwealth University
Gustaff Barkstrom, Virginia Commonwealth University

A Review of Knowledge Contribution Measurement in Online Communities

Ariel D. Wigdor, University of Massachusetts Amherst
Traci J. Hess, University of Massachusetts Amherst
Zoe Zou, University of Massachusetts Amherst

Are Contests Effective for Online Labor Markets?

Jason Chan, University of Minnesota
Jiahui Mo, Nanyang Technological University
Nila Zhang, Nanyang Technological University

ChatterShield – A Multi-Platform Cyberbullying Detection System for Parents

Nargess Tahmasbi, Penn State University
Alexander Fuchsberger, University of Nebraska Omaha

Crowdsourcing Platforms: Objective, Activities and Motivation

Fernando Vianna, Federal University of Technology - Parana (UTFPR)
Jurandir Peinado, Federal University of Technology - Parana (UTFPR)
Alexandre R. Graeml, Federal University of Technology - Parana (UTFPR)

Dark Side of the Sharing Economy: Empirical Study on the Effect of Car-sharing on the Crashes of Teenage Drivers

Minhyung Lee, KAIST College of Business
HanByeol Stella Choi, KAIST, College of Business
Heeseok Lee, KAIST College of Business

Duality of Work in Sharing Economy - Insights from Uber

Abayomi Baiyere, Copenhagen Business School
Najmul Islam, University of Turku
Matti Mäntymäki, University of Turku

Effect of Stigmatization and Privacy Concerns on Engagement in Virtual Health Communities

Massara Alazazi, University of Texas Rio Grande Valley
Emmanuel W. Ayaburi, University of Texas Rio Grande Valley

Endorse the Source – The Impact of Information Assessment on News Sharing Behavior

Maximilian Haug, Neu-Ulm University of Applied Sciences

Experience, motivations and confirmation of expectations in SNS satisfaction

Ilias Pappas, University of Agder
Sofia Papavlasopoulou, NTNU

Factors Influencing Financing Performance of Public Crowdfunding Projects

Jinhong Cui, uibe
Qiong Wang, uibe

Impact of subscription-based crowdfunding on creators’ online channels: Evidence from YouTube

Onochie Fan-Osuala, University of Wisconsin Whitewater

Information Integrity and Human Infrastructure in Digital Health Care

Helena Vallo Hult, University West
Eleanor Wynn, Ronin institute

Linkage of Virtual Activities with Real Money Spending in Online Games

Youngsoo Kim, Texas Tech University
Gunwoong Lee, SungKyunKwan University

Production vs. Consumption on Social Media: A Uses and Gratifications Perspective

Thomas O. Meservy, Brigham Young University
Kelly J. Fadel, Utah State University
Ben Nelson, Brigham Young University
Michael Matthews, Brigham Y

Smart and Blissful? Exploring the Characteristics of Individuals That Share Fake News on Social Networking Sites

Eric Villafranca, Baylor University
Uchenna Peters, Baylor University

The Influence of Gamification Mechanics on Online Group-buying Participation

Qingsong Ye, College of Management, Shenzhen University
Yuanyue Feng, College of Management, Shenzhen University
Pianpian Yang, College of Management, Shenzhen University
Congcong Yang, Dongguan University of Technology
Lusi Yang, The University of Arizona

The role of personal and environmental attributes in cyberbullying victimization in adults

Zimo Tang, Nanyang Technological University
Mariana Andrade, Nanyang Technological University
Lai Lai Tung, Nanyang Technological University

Theory-Driven-Design for Open Digital Human Collaboration Systems

Navid Tavanapour, Universität Hamburg
Eva A. C. Bittner, University of Hamburg
Marc Brügger, Information Systems

Users’ Continued Usage of Online Healthcare Virtual Communities: An Empirical Investigation in the Context of HIV Support Communities

Ruochen Liao, University at Buffalo
Rajiv Kishore, University of Nevada, Las Vegas
Michael Lee, University of Nevada, Las Vegas

What Determines the Successfulness of a Crowdsourcing Campaign? A Study on Attributes of Crowdsourcing Campaigns

Hui Xu, Shanghai Maritime Univesity
Yang Wu, Shanghai Maritime University
Nannan Xi, University of Turku
Juho Hamari, Tampere University of Technology