AIS Transactions on Human-Computer Interaction
Editors
Editor-in-Chief: |
Fiona Nah, Singapore Management University, Singapore () |
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Past Editors-in-Chief: |
Dennis Galletta, University of Pittsburgh, USA
Paul Benjamin Lowry, Virginia Tech, USA Joe Valacich, University of Arizona, USA Ping Zhang, Syracuse University, USA |
THCI is a high-quality peer-reviewed international scholarly journal on Human-Computer Interaction. It is published by AIS (http://aisnet.org/) and sponsored by AIS SIGHCI (http://sighci.org/). As an AIS journal, THCI is oriented to the Information Systems community, emphasizing applications in business, managerial, organizational, and cultural contexts. However, it is open to all related communities that share intellectual interests in HCI phenomena and issues. The editorial objective is to enhance and communicate knowledge about the interplay among humans, information, technologies, and tasks in order to guide the development and use of human-centered Information and Communication Technologies (ICT) and services for individuals, groups, organizations, and communities.
To submit a manuscript, read the "Information for Authors" and "THCI Policy" pages, then go to http://mc.manuscriptcentral.com/thci.
CFP Special Issue: Flow, Immersion, and Presence in Information Systems
Submission Deadline: Full papers due March 15, 2024
The sense of immersion and presence in online environments such as the metaverse are key to their success. Users may even experience an optimal state of experience termed flow. People get into flow during various leisure and everyday activities. Flow theory by Csikszentmihalyi (1990) describes characteristics of flow experience and the antecedent conditions. The theory has been used in various fields to examine people’s subjective experience in different situations, such as playing chess, composing music, and performing surgery. Since the late 1980s, researchers have used the flow concept to explain the usage of information technology. A sizable body of research has accumulated in the IS literature, which includes studies on immersion, presence, and cognitive absorption.
The goal of this THCI special issue is to invite submissions that address the phenomenon of immersion, presence, and flow to enhance our understanding of human computer interaction or to extend the flow theory in the context of user experience, especially with regards to how the theory has been applied and advanced in information systems research. Examples of questions include: To what degree can the flow theory help create immersive user experience in human-computer interaction? What other variables may need to be considered to maximize user experience in human-computer interaction?
Potential topics include but are not limited to the following:
- Critical review of flow research in IS
- Advances in measuring flow experience
- Flow and immersive experience with emerging technologies, such as Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR)
- Flow experience beyond individuals
- Flow experience in business education
- Flow and performance in organizations
- Determinants of the intensity and duration of the flow experience
- Factors detrimental to attaining and prolonging flow states
Yi Maggie Guo, University of Michigan - Dearborn, USA
(magyiguo@umich.edu)
Fiona Nah, City University of Hong Kong, Hong Kong SAR(fiona.nah@cityu.edu.hk)
Marshall Scott Poole, University of Illinois Urbana-Champaign, USA(mspoole@illinois.edu)
Published Special Issues:
- Adaptive and Intelligent Gamification Design (Senior Editors: Andreas Janson, Manuel Schmidt-Kraepelin, Sofia Schöbel, and Ali Sunyaev. Vol. 15, Issue 2)
- Human-Centered Design for Individual and Social Well-being (Senior Editors: Jia Shen, Luca Iandoli, and Miguel Aguirre-Urreta. Vol. 14, Issue 4)
- Fake News and Deception (Senior Editors: Dov Te'eni and Shuk Ying (Susanna) Ho. Vol. 14, Issue 2)
- Design Science Research in Human-Computer Interaction (Senior Editors: Marc T.P. Adam, Shirley Gregor, Alan Hevner, and Stefan Morana. Vol. 13, Issue 1)
- AI Fairness, Trust, and Ethics (Senior Editors: Lionel P. Robert Jr., Gaurav Bansal, Nigel Melville, and Thomas Stafford. Vol. 12, Issue 4)
- User Experience-driven Innovation (Senior Editors: Soussan Djamasbi and Diane Strong. Vol. 11, Issue 4)
- HCI in a Sharing Society (Senior Editors: Torkil Clemmensen, Dorina Rajanen, Mikko Rajanen, and Jose Abdelnour-Nocera. Vol. 11, Issue 3)
- Human Resource Information Systems in HCI in (Senior Editors: Richard D. Johnson, Kimberly M. Lukaszewski and Diane L. Stone. Vol. 10, Issue 5)
- HCI in Health and Wellness (Senior Editors: Vance Wilson and Soussan Djamasbi. Vol. 7, Issue 3)
- HCI in the Web 2.0 era (Senior Editors: Ozgur Turetken and Lorne Olfman. Vol. 5, Issue 1)
- User Participation/Centeredness in New Challenging IS Contexts (Senior Editors: Netta Iivari, Horst Treiblmaier, and Dennis Galletta. Vol. 4, Issue 2)
- Design Research in HCI (Senior Editors: Alan Hevner and Ping Zhang. Vol. 3, Issue 2)
Published Special Section:
Current Issue: Volume 16, Issue 3 (2024)
Articles
Promoting Male Online Gamers’ Positive User Experience: A Hierarchical Approach
Zixiu Guo, Ji-Rong Jeff Peng, Michael Cahalane, and Yuan Li
Taking a Break from Social Media? A Multi-method Investigation of Social Media Abstinence Duration
Isaac Vaghefi and Ofir Turel
Designing Virtual Characters in Digital Health Technologies: A Self-presence Perspective
Polina Durneva, Cynthia LeRouge, and Christine Lisetti
Generative AI for Intelligence Augmentation: Categorization and Evaluation Frameworks for Large Language Model Adaptation
Jie Tao, Lina Zhou, and Xing Fang