AIS Transactions on Human-Computer Interaction
Editors
| Editor-in-Chief: |
Fiona Nah, Singapore Management University, Singapore () |
|---|---|
| Past Editors-in-Chief: |
Dennis Galletta, University of Pittsburgh, USA
Paul Benjamin Lowry, Virginia Tech, USA Joe Valacich, University of Arizona, USA Ping Zhang, Syracuse University, USA |
THCI is a high-quality peer-reviewed international scholarly journal on Human-Computer Interaction. It is published by AIS (http://aisnet.org/) and sponsored by AIS SIGHCI (http://sighci.org/). THCI is indexed by Scopus and Clarivate. As an AIS journal, THCI is oriented to the Information Systems community, emphasizing applications in business, managerial, organizational, and cultural contexts. However, it is open to all related communities that share intellectual interests in HCI phenomena and issues. The editorial objective is to enhance and communicate knowledge about the interplay among humans, information, technologies, and tasks in order to guide the development and use of human-centered Information and Communication Technologies (ICT) and services for individuals, groups, organizations, and communities.
To submit a manuscript, read the "Information for Authors" and "THCI Policy" pages, then go to http://mc.manuscriptcentral.com/thci.
Published Special Issues:
- Flow, Immersion, and Presence (Senior Editors: Yi Maggie Guo, Fiona Fui-Hoon Nah, Nannan Xi, and Marshall Poole. Vol. 17, Issue 3)
- Metaverse (Senior Editors: Fiona Fui-Hoon Nah, Gert-Jan de Vreede, Lakshmi Goel, Eric Lim, Shu Schiller, and Chee-Wee Tan. Vol. 16, Issue 4)
- Adaptive and Intelligent Gamification Design (Senior Editors: Andreas Janson, Manuel Schmidt-Kraepelin, Sofia Schöbel, and Ali Sunyaev. Vol. 15, Issue 2)
- Human-Centered Design for Individual and Social Well-being (Senior Editors: Jia Shen, Luca Iandoli, and Miguel Aguirre-Urreta. Vol. 14, Issue 4)
- Fake News and Deception (Senior Editors: Dov Te'eni and Shuk Ying (Susanna) Ho. Vol. 14, Issue 2)
- Design Science Research in Human-Computer Interaction (Senior Editors: Marc T.P. Adam, Shirley Gregor, Alan Hevner, and Stefan Morana. Vol. 13, Issue 1)
- AI Fairness, Trust, and Ethics (Senior Editors: Lionel P. Robert Jr., Gaurav Bansal, Nigel Melville, and Thomas Stafford. Vol. 12, Issue 4)
- User Experience-driven Innovation (Senior Editors: Soussan Djamasbi and Diane Strong. Vol. 11, Issue 4)
- HCI in a Sharing Society (Senior Editors: Torkil Clemmensen, Dorina Rajanen, Mikko Rajanen, and Jose Abdelnour-Nocera. Vol. 11, Issue 3)
- Human Resource Information Systems in HCI in (Senior Editors: Richard D. Johnson, Kimberly M. Lukaszewski and Diane L. Stone. Vol. 10, Issue 5)
- HCI in Health and Wellness (Senior Editors: Vance Wilson and Soussan Djamasbi. Vol. 7, Issue 3)
- HCI in the Web 2.0 era (Senior Editors: Ozgur Turetken and Lorne Olfman. Vol. 5, Issue 1)
- User Participation/Centeredness in New Challenging IS Contexts (Senior Editors: Netta Iivari, Horst Treiblmaier, and Dennis Galletta. Vol. 4, Issue 2)
- Design Research in HCI (Senior Editors: Alan Hevner and Ping Zhang. Vol. 3, Issue 2)
Published Special Section:
Current Issue: Volume 17, Issue 3 (2025) Special Issue on Flow, Immersion, and Presence
Articles
How Head-mounted Displays Affect Immersion in Virtual Reality Experiences: A Laboratory Experiment
Joschka Mütterlein, Benedikt Berger, and Hubertus Waltermann
XR Designers' Perspectives from Virtual Product Experience in the Metaverse
Serra Cilizoglu and Asım Evren Yantaç
How Immersive Flow Experiences in the Metaverse Supercharge Awe, Place Attachment, and Engagement
Aman Kumar, Amit Shankar, Abhishek Behl, and Nakul Gupta
When the Flow is Just Too Much: The Adverse Outcomes of Flow in Software Developers’ Work
Saima Ritonummi, Valtteri Siitonen, Markus Salo, and Henri Pirkkalainen
Editorial
Flow, Immersion, and Presence: Creating Virtual Reality and Engagement in the Era of Ubiquitous and Intelligent Technologies
Yi Maggie Guo, Fiona Fui-Hoon Nah, Nannan Xi, and Marshall Poole