Description
Immersive virtual reality technology (VR) receives more and more attention, especially since the release of the Oculus Rift (development kit 2) in2016. This technology is not only used in the gaming industry but also in serious contexts such as product design or education. The creation of high immersion is commonly said to be the special characteristic of VR. We consider two perspectives on immersion: firstly, immersion in the task and, secondly, immersion in the technology. Our work focuses on immersion as part of the learning related theory of cognitive absorption to examine the theoretical difference between task and technology immersion in the case of individual learning with immersive VR technology. We conducted an explorative Grounded Theory approach with 10 in-depth interviews based on first-hand experience with a self-developed immersive VR application. We propose theoretical and design implications for how VR can potentially enhance individual learning.
Conceptualizing Immersion for Individual Learning in Virtual Reality
Immersive virtual reality technology (VR) receives more and more attention, especially since the release of the Oculus Rift (development kit 2) in2016. This technology is not only used in the gaming industry but also in serious contexts such as product design or education. The creation of high immersion is commonly said to be the special characteristic of VR. We consider two perspectives on immersion: firstly, immersion in the task and, secondly, immersion in the technology. Our work focuses on immersion as part of the learning related theory of cognitive absorption to examine the theoretical difference between task and technology immersion in the case of individual learning with immersive VR technology. We conducted an explorative Grounded Theory approach with 10 in-depth interviews based on first-hand experience with a self-developed immersive VR application. We propose theoretical and design implications for how VR can potentially enhance individual learning.