Abstract
In Neal Stephenson’s visionary novel Snow Crash, the “Metaverse” presents a virtual utopia where cyber avatars transcend physical limitations, engaging in vibrant interaction and creation. In 2003, Second Life emerged as a pioneering glimpse of this digital frontier, allowing users to connect globally through an immersive 3D world. Today, platforms like VRChat and Decentraland have evolved beyond screens, utilising advances in head-mounted displays and body-tracking movements to enable rich, embodied interactions. These technological leaps invite exploration of how metaverse users communicate through a visual-body language that reshapes our understanding of mediated senses and social interactions in the virtual realm.
Recommended Citation
Zhou, Shiyi; Zamani, Efpraxia; and Toth, Zsofia, "Embodied Communication via Virtual Reality Devices: The Visual-Body Language of Avatar in Metaverse" (2025). UK Academy for Information Systems Conference Proceedings 2025. 39.
https://aisel.aisnet.org/ukais2025/39