Abstract

In Neal Stephenson’s visionary novel Snow Crash, the “Metaverse” presents a virtual utopia where cyber avatars transcend physical limitations, engaging in vibrant interaction and creation. In 2003, Second Life emerged as a pioneering glimpse of this digital frontier, allowing users to connect globally through an immersive 3D world. Today, platforms like VRChat and Decentraland have evolved beyond screens, utilising advances in head-mounted displays and body-tracking movements to enable rich, embodied interactions. These technological leaps invite exploration of how metaverse users communicate through a visual-body language that reshapes our understanding of mediated senses and social interactions in the virtual realm.

Share

COinS