Abstract

Do you teach a course that deals with human, social, or ethical dilemmas? Have you experienced “telling” students about a social or ethical issue and it landing somewhat flat? Have you had challenges engaging online groups or generating robust classroom discussion? If you’ve answered yes to any of these questions, the 10-minute play can help. This talk characterizes the 10-minute play as a valuable pedagogical method. Informed by pedagogical research literature and the author’s experience in courses on social and ethical issues in computing, this talk compares and contrasts the 10-minute play with two similar, yet different methods: role playing and digital storytelling. All 3 teaching methods are active learning techniques that offer high degrees of student creativity and peer interaction and tend to stimulate student engagement. However, each serves a particular teaching or learning objective differently.

Paper Number

tpp1358

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