Affiliated Organization

proceedings_helsinki_mob_rt

Abstract

This article introduces a new form of digital entertainment, where playing is not limited to what can be done with the screen and the keyboard of a gaming device. By combining dimensions of the physical world and our social surroundings with computer-maintained game world, it is possible to design games with new levels of immersiveness. When adding elements of reality to the game play, it could be possible to find a useful link between computer entertainment and the real world. The authors believe that with sophisticated design, these new types of games could provide a platform for useful applications such as education, data gathering and the like, harnessing appropriate devices and networks.

Volume

6

Issue

53

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