Affiliated Organization
proceedings_helsinki_mob_rt
Abstract
This article introduces a new form of digital entertainment, where playing is not limited to what can be done with the screen and the keyboard of a gaming device. By combining dimensions of the physical world and our social surroundings with computer-maintained game world, it is possible to design games with new levels of immersiveness. When adding elements of reality to the game play, it could be possible to find a useful link between computer entertainment and the real world. The authors believe that with sophisticated design, these new types of games could provide a platform for useful applications such as education, data gathering and the like, harnessing appropriate devices and networks.
Volume
6
Issue
53
Recommended Citation
Peltola, Joonas and Karsten, Helena, " When play is not enough: Towards actually useful applications for digital entertainment" (2008). All Sprouts Content. 171.
https://aisel.aisnet.org/sprouts_all/171