Abstract
Gaming simulation is a form of experiential learning in a gaming environment. In this paper, we are interested in the use of gaming simulation in IS Security teaching in a university laboratory setting. The students enrolled in this course are business students from different business disciplines, with diverse IS/IT knowledge. This study reports on our recent experience at using a sophisticated gaming simulation software (CyberCIEGE) in a IS Security course. We explored whether students’ IS Security knowledge could improve with students who have different levels of prior IT knowledge. The design of the study is one group pre-test-post-test pre-experimental. We conclude the paper with a recommendation on the suitability of the software for future use, a discussion of its limitations and suggestions for extending this research.
Recommended Citation
Land, Lesley Pek Wee; Laoledchai, Yupawadee; and Laoledchai, Vichit, "A Cyberciege Gaming-Simulation Experience In Is Security Teaching." (2011). Proceedings of the 2011 AIS SIGED: IAIM International Conference on Information Systems Education and Research. 23.
https://aisel.aisnet.org/siged2011/23