Abstract
This study examines how generative AI can simplify the integration of gamification into classroom-based cybersecurity education. While gamification is effective in engaging students, its use in classroom settings is limited due to instructor workload. To address this, five AI-powered gamified labs were developed for a network security course, incorporating task scenarios, self-guided exercises, rewards, leaderboards, and tailored feedback. The research evaluates the benefits and challenges of using AI to enhance gamification and its impact on cybersecurity education.
Recommended Citation
Almuqbil, Abdulelah Aziz Aziz and Zhong, Chen, "GENERATIVE AI IN GAMIFIED CYBERSECURITY EDUCATION: UNLOCKING NEW LEARNING POSSIBILITIES" (2025). SAIS 2025 Proceedings. 37.
https://aisel.aisnet.org/sais2025/37
Abstract Only