Abstract

Recently games are used not just for entertainment but also for various purposes such as education, training, health and fitness, marketing, and so on. In the paper, we introduce a 2D educational adventure game newly designed and developed by a group of students, librarians, and faculty at a university to teach various topics of information literacy to college students. The game follows an interesting adventure story that includes a series of various mini games, which teach basic information literacy concepts. It adopts an interactive branching dialog system that can enforce learning by trial-and-error as well as student engagement.

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