Title
Tesla’s Revenge: A 2D Educational Adventure Game for Information Literacy and Student Engagement
Abstract
Recently games are used not just for entertainment but also for various purposes such as education, training, health and fitness, marketing, and so on. In the paper, we introduce a 2D educational adventure game newly designed and developed by a group of students, librarians, and faculty at a university to teach various topics of information literacy to college students. The game follows an interesting adventure story that includes a series of various mini games, which teach basic information literacy concepts. It adopts an interactive branching dialog system that can enforce learning by trial-and-error as well as student engagement.
Recommended Citation
Talmage, Caleb; Casper, Dana R.; Hollifield, Sarah; Brooks, Jamila; Holland, Joshua; Nylund, Chris; Choi, Anthony; and Kwak, Myungjae, "Tesla’s Revenge: A 2D Educational Adventure Game for Information Literacy and Student Engagement" (2016). SAIS 2016 Proceedings. 6.
https://aisel.aisnet.org/sais2016/6