Abstract
Recently games are used not just for entertainment but also for various purposes such as education, training, health and fitness, marketing, and so on. In the paper, we introduce a 2D educational adventure game newly designed and developed by a group of students, librarians, and faculty at a university to teach various topics of information literacy to college students. The game follows an interesting adventure story that includes a series of various mini games, which teach basic information literacy concepts. It adopts an interactive branching dialog system that can enforce learning by trial-and-error as well as student engagement.
Recommended Citation
Talmage, Caleb; Casper, Dana R.; Hollifield, Sarah; Brooks, Jamila; Holland, Joshua; Nylund, Chris; Choi, Anthony; and Kwak, Myungjae, "Tesla’s Revenge: A 2D Educational Adventure Game for Information Literacy and Student Engagement" (2016). SAIS 2016 Proceedings. 6.
https://aisel.aisnet.org/sais2016/6