In recent years, through the increasing prevalence of smartphones, digital technologies have become ubiquitous. Information technologies (IT) can, however, have a negative impact on both mental and physical health when used excessively. Digital Wellbeing apps are aimed at battling IT overuse by providing users with tools to track, analyze and limit app and device usage. This paper aims to identify and categorize existing Digital Wellbeing features. We use an iterative taxonomy development approach based on existing literature as well as an empirical data set of 136 Digital Wellbeing apps from Apple’s AppStore and Google’s PlayStore. Our theoretical contributions consist of a comprehensive taxonomy of Digital Wellbeing features as well as a first academic definition of the term based on our taxonomy. Additionally, the taxonomy provides practical implications for app developers assessing the repercussions of implementing Digital Wellbeing features.
Eichner, Arvid Alexander, "Planting Trees and Tracking Screen Time: A Taxonomy of Digital Wellbeing Features" (2020). PACIS 2020 Proceedings. 154.
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