Abstract
Gamification is the application of game-based elements to non-gaming content. I have implemented two different gamified learning management systems (GLMS) in my role as a computer management and information systems Assistant Professor. Through this tutorial I will present the use of Classcraft, a GLMS that I am using in my 200 level Systems Analysis & Design course and which I am studying as part of a STEM Center Faculty Fellowship. During the tutorial I will demonstrate the system, discuss the elements of the system, and provide student feedback regarding the system and its use.
Recommended Citation
Barber, Connie S., "When your students are quest-masters: Gamifying Information Systems Course Content" (2018). MWAIS 2018 Proceedings. 45.
https://aisel.aisnet.org/mwais2018/45