Abstract

This paper presents aspects of the design, development and integration of open educational resources (OERs) on serious games design principles and gamification to foster good practices among faculty members of Higher Educational Institutions and other interested educators. The paper presents the methodology followed for the design and integration of OERs in this topic. The resulting modules are delivered through a synchronous e-learning platform and consist of thematic lectures, a variety of asynchronous tools for communication and support integration of OERs, serious games and gamification practices. Through its pilot implementation, learners became aware of aligning educational objectives to methodological principles and relevant tools using existing platforms, serious games and gamification aspects; they accessed videos and animations and they played games that let them realize the potentials of serious games in formal education or other learning contexts. Some preliminary results on their assessment are included.

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