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The Journal of the Southern Association for Information Systems

Introduction

The Journal of the Southern AIS is pleased to announce publication of volume 12, issue 1 which comprises two research articles.

Medication Adherence Research: Research Themes and Thought Leadership within IS Gregory Gimpel, Georgia State University, Sunjin Jung, Amazon Web Services

Medication adherence (MA), or taking medicine as prescribes by a doctor, is one of the most important aspects of healthcare. Despite decades of research, about half of patients still do not take their medications properly, resulting in suboptimal – and often poor – health. This creates significant economic and societal hardship and results in avoidable human suffering. Information systems and digital tools offer new ways to address this persistent healthcare challenge. This study characterizes the state of medication adherence research within the information systems domain. Through content analysis and thematic clustering, this article identifies research streams focused on medication adherence within the information systems domain. It identifies five themes, which can be subdivided into seven themes: literature reviews, technical reviews, technology adoption, measuring MA, conceptual artifact design, proof of concept field tests and randomized controlled trials. It finds that this research domain has hit an inflection point and is accelerating. Currently, research on the topic is scattered among researchers and institutions, but highly concentrated in a handful of journals. It also finds that mainstream information researchers and journals are ceding their thought leadership to other disciplines and specialty publications.

 

Team Game Tournament in Teaching Computer Forensics, Jongwoo Kim, University of Massachusetts, Boston, Richard L. Baskerville, Georgia State University, Yoongi Kim, Suffolk University, Jean-Pierre Kuilboer, University of Massachusetts, Boston

This paper reports the design and evaluation of a team game tournament method that helps students to (1) put into practice principles of good forensics report writing, (2) orally articulate and defend their findings in an adversarial setting, and (3) critique the analysis and conclusions of other students. We outline the learning objectives of the forensic team game tournament according to Bloom’s revised taxonomy, as well as the design and rules of the tournament that result from these objectives. We show that the team game tournament promotes the mutual reinforcement of students’ learning of documentation, presentation, and evaluation skills.

 

Michael Cuellar, Editor

https://doi.org/doi:10.17705/3JSIS.19010

Articles

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Team Game Tournament in Teaching Computer Forensics
Jongwoo Kim, Richard Baskerville, Yoongi Kim, and Jean-Pierre Kuilboer