Abstract

Gamified learning environments can effectively support programming education only if their usability satisfies students. Here, we report the results of the usability evaluation of the FGPE PLE, an open-source gamification-supporting web platform for learning programming. The evaluation was based on Lund’s USE model and involved students from several countries.

Recommended Citation

Swacha, J., Miernik, F., Ignasiak, M. S., Montella, R., De Vita, C. G., Mellone, G., Queirós, R., Paiva, J. C., Leal, J. P., & Kosta, S. (2022). Poster: Students’ Usability Evaluation of the FGPE Gamified Programming Learning Environment. In R. A. Buchmann, G. C. Silaghi, D. Bufnea, V. Niculescu, G. Czibula, C. Barry, M. Lang, H. Linger, & C. Schneider (Eds.), Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings). Cluj-Napoca, Romania: Risoprint. ISBN: 978-973-53-2917-4. https://doi.org/10.62036/ISD.2022.41

Paper Type

Poster

DOI

10.62036/ISD.2022.41

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Students’ Usability Evaluation of the FGPE Gamified Programming Learning Environment

Gamified learning environments can effectively support programming education only if their usability satisfies students. Here, we report the results of the usability evaluation of the FGPE PLE, an open-source gamification-supporting web platform for learning programming. The evaluation was based on Lund’s USE model and involved students from several countries.