Abstract

While researchers’ interest in the educational use of virtual reality (VR) has generally increased, only a few studies have evaluated the effectiveness of VR in higher education. This research-in-progress paper presents an overview of an ongoing design-science-research (DSR) project that will (1) develop a conceptual framework for the design and use of VR in higher education, and (2) evaluate the framework by means of a series of field experiments. In addition, the paper presents preliminary results from a literature re-view, so it provides a foundation for framework development. Specifically, we identify several VR design elements (e.g., interaction, feedback, and instruction) and discuss what they can contribute to the acquisition of procedural and declarative knowledge and to the development of skills such as problem-solving, communication, and collaboration. We conclude the paper with an outlook on our research agenda.

Recommended Citation

Wohlgenannt, I., Fromm, J., Stieglitz, S., Radianti, J. & Majchrzak, T. A. (2019). Virtual Reality in Higher Education: Preliminary Results from a Design-Science-Research Project. In A. Siarheyeva, C. Barry, M. Lang, H. Linger, & C. Schneider (Eds.), Information Systems Development: Information Systems Beyond 2020 (ISD2019 Proceedings). Toulon, France: ISEN Yncréa Méditerranée.

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Virtual Reality in Higher Education: Preliminary Results from a Design-Science-Research Project

While researchers’ interest in the educational use of virtual reality (VR) has generally increased, only a few studies have evaluated the effectiveness of VR in higher education. This research-in-progress paper presents an overview of an ongoing design-science-research (DSR) project that will (1) develop a conceptual framework for the design and use of VR in higher education, and (2) evaluate the framework by means of a series of field experiments. In addition, the paper presents preliminary results from a literature re-view, so it provides a foundation for framework development. Specifically, we identify several VR design elements (e.g., interaction, feedback, and instruction) and discuss what they can contribute to the acquisition of procedural and declarative knowledge and to the development of skills such as problem-solving, communication, and collaboration. We conclude the paper with an outlook on our research agenda.