Beyond Reading Media and Interaction Behavior: Cognitive Implications of Digitized Reading Patterns Dorina Rajanen, University of Oulu |
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Brain Activity Reflects Sense of Presence in 360° Video for Virtual Reality Dylan M. Tjon |
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Towards a Human-Centered Approach for VRET Systems: Case Study for Acrophobia Oana Balan, University POLITEHNICA of Bucharest, Faculty of Automatic Control and Computers |
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Usable Usability Heuristics for Game Developers Sami Mylly |
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Virtual Reality in Higher Education: Preliminary Results from a Design-Science-Research Project Isabell Wohlgenannt |
The theme of this track is Human-centred New Media Technologies that consists of both data representation and interaction. The term Human-centred New Media Technologies comprises both Human-Media Interaction and Human-Human Interaction. The track will focus on both design and engineering novel media technologies, including virtual and augmented reality systems, data representation, training simulations, computer games, 3D animations, and interactive movies. The track will highlight novel methods and technologies beyond 2020, and promote innovation, creativity, interactivity, collaboration, and new service technologies as a step forward for the development and acceptance of futuristic tools and techniques centred around next generation media. The publications are expected to focus on not only novel concepts, but also the implementation and testing of these concepts as innovations in virtual and augmented reality as next generation media. It is expected that the papers will contribute to the advancement of knowledge in the field of next generation media technologies and their acceptance.