Paper ID

3269

Paper Type

short

Description

There has been significant scientific interest in examining the potential learning consequences of serious games. However, academic understanding of how and why they have their impact is still limited. The central assumption underpinning interest in these games is that they impact learning through user-game engagement. However, research has shown little evidence for this assumption. Also, empirical studies on the impact of serious games have produced contradictory results. Consequently, calls have been made for research investigating: 1) the mechanisms by which serious games influence learning, 2) how play-based learning should be implemented in early childhood education and 3) what experiential outcomes are necessary to achieve instrumental outcomes. This study investigates how gaming task labels impact meaningful engagement. We will conduct a multimethod investigation involving psychophysiological measures and self-reported measures. Using these methods in concert, a complex, detailed account of both conscious and subconscious user experience could be formed.

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Effects of Game Task Labelling on Meaningful Engagement in Learning

There has been significant scientific interest in examining the potential learning consequences of serious games. However, academic understanding of how and why they have their impact is still limited. The central assumption underpinning interest in these games is that they impact learning through user-game engagement. However, research has shown little evidence for this assumption. Also, empirical studies on the impact of serious games have produced contradictory results. Consequently, calls have been made for research investigating: 1) the mechanisms by which serious games influence learning, 2) how play-based learning should be implemented in early childhood education and 3) what experiential outcomes are necessary to achieve instrumental outcomes. This study investigates how gaming task labels impact meaningful engagement. We will conduct a multimethod investigation involving psychophysiological measures and self-reported measures. Using these methods in concert, a complex, detailed account of both conscious and subconscious user experience could be formed.