Description
The use of e-learning apps is a trend in education. Gamification design elements are widely introduced in e-learning apps to enhance user experience and engagement. This study explores how users allocate time to different functional modules (i.e., basic l
Recommended Citation
Wang, Lingli; Guo, Xunhua; and Chen, Guoqing, "The "On-the-Hour Effect": How Do Users Allocate Time to Different Modules in e-Learning Apps?" (2018). ICIS 2018 Proceedings. 16.
https://aisel.aisnet.org/icis2018/behavior/Presentations/16
The "On-the-Hour Effect": How Do Users Allocate Time to Different Modules in e-Learning Apps?
The use of e-learning apps is a trend in education. Gamification design elements are widely introduced in e-learning apps to enhance user experience and engagement. This study explores how users allocate time to different functional modules (i.e., basic l